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Old Dec 04, 2006, 07:43 AM // 07:43   #1
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Default guild lord qeustion

I've read on wiki that a guild lord can only take 50 damage in the start of the game. But does this also effect life stealing skills? (Vampiric bite, vamp touch, Insidious parasite ect.)

Thanks,
Rau
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Old Dec 04, 2006, 08:15 AM // 08:15   #2
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Actually the system works this way:
You inflict around 500 dmg for example, but he can take 50 dmg per second, so the moment you deal 500, he is healed for 450 - thus all things that substract hp from him work (not sure for degens thou) but are healed afterwards.
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Old Dec 04, 2006, 08:33 AM // 08:33   #3
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wiki is your best friend:

Quote:
Originally Posted by wiki
At the start of the game, the Guild Lord can lose no more than 50 health per second. Over the first approximately 15 minutes of the game, the health loss limit gradually increases up to 250 health per second.

If the Guild Lord takes damage that would exceed this limit, the difference is negated by his Amulet of Protection. If the Guild Lord loses Health due to damage-over-time effects or other direct loss of Health, then once every second, his amulet heals him for the amount of Health he lost that exceeds the limit.

The limit increases at a constant rate of 11.6% per minute, starting when the game clock reads 0:00 and the gates open. The limit reaches 100 at 6:19, 150 at 10:00, 200 at 12:37, and 250 at 14:39, after which it remains at 250 for the rest of the game.
and so yes... life stealing triggers this mechanism... so unless you find a way in killing him in 1 blow... you cannot weaken him faster then this limit..
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Old Dec 04, 2006, 09:08 AM // 09:08   #4
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Quote:
Originally Posted by sir lockt
wiki is your best friend:



and so yes... life stealing triggers this mechanism... so unless you find a way in killing him in 1 blow... you cannot weaken him faster then this limit..
Is this a recent change to GL behaviour? His amulet didnt used to heal degen and life stealing as they != damage.

*Wonders if Guildwiki is wrong again*
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Old Dec 04, 2006, 09:13 AM // 09:13   #5
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It was changed to affect life stealing in an update a while back, because teams of touch rangers were ganking the GL. Not 100% sure about degen, but I think it affects that too.
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Old Dec 04, 2006, 03:47 PM // 15:47   #6
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The amulet is actualy a healing mechanism, as said above. It doens't matter what damage type he took, he is healed for the difference each second. Thats why you see his health bob up and down when you have a lot of guys on him.

Last edited by stueyman2099; Dec 04, 2006 at 04:00 PM // 16:00..
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Old Dec 04, 2006, 05:45 PM // 17:45   #7
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Quote:
Originally Posted by Wasteland Squidget
It was changed to affect life stealing in an update a while back, because teams of touch rangers were ganking the GL. Not 100% sure about degen, but I think it affects that too.
ya I remember about at least 3 seasons back in the off season my old guild ran 8 touchers straight off ganked the gl, dropped in about 15 secs.
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Old Dec 04, 2006, 07:29 PM // 19:29   #8
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I think it was team fun or something. It was pretty sweet they beat iQ which i thought was.... special.
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Old Dec 04, 2006, 09:34 PM // 21:34   #9
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I've actually heard someone talking about a way to spike down a guild lord in <1 sec using grenth's, PP/shatter, and some other stuff that I'm not sure I remember. It was a novel concept, but ofc no one's going to run it besides for shits and giggles.
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Old Dec 04, 2006, 09:43 PM // 21:43   #10
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Quote:
Originally Posted by TheOneMephisto
I've actually heard someone talking about a way to spike down a guild lord in <1 sec using grenth's, PP/shatter, and some other stuff that I'm not sure I remember. It was a novel concept, but ofc no one's going to run it besides for shits and giggles.
Why not? that actually sounds pretty strong. If you can spike the guild lord in 1 sec (1920 HP), think of what it can do to anyone else on the field.
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Old Dec 05, 2006, 07:46 PM // 19:46   #11
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I watched Te run that gank build for fun with their smurf or so ( Pank Flamangos or whatever its name). It can kill GL in 5 secs. but it is very long ago, before update I think. Check their video "Zerg Rush"

Last edited by linhlh; Dec 05, 2006 at 08:28 PM // 20:28..
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Old Dec 05, 2006, 07:55 PM // 19:55   #12
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Quote:
Originally Posted by linhlh
I watched Te run that gank build for fun with their smurf or so ( Pank Flamingos or whatever its name). It can kill GL in 5 secs. but it is very long ago, before update I think. Check their video "Zerg Rush"
That was after vod and they were losing so they rushed i just watched it again...
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Old Dec 05, 2006, 08:24 PM // 20:24   #13
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uhm, no. That was at start of the games. They ran it on Druid Isle and won WM 2 times in the same way.
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Old Dec 05, 2006, 08:49 PM // 20:49   #14
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Where can I find that video?
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Old Dec 05, 2006, 09:53 PM // 21:53   #15
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omg are you all forgetting?!!? Signet Of Might!!!, 10 seconds before doom!!
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Old Dec 06, 2006, 12:45 AM // 00:45   #16
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Quote:
Originally Posted by Thomas.knbk
Why not? that actually sounds pretty strong. If you can spike the guild lord in 1 sec (1920 HP), think of what it can do to anyone else on the field.
Because it requires multiple characters to sac themself to very low health, and takes a long time to set up with all of the spirits and enchantments needed...

...but yes, it is possible to spike a Guild Lord down near instantly, however it is never a build that will be able to see competitive play.
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Old Dec 06, 2006, 05:52 AM // 05:52   #17
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Quote:
Originally Posted by Thomas.knbk
Where can I find that video?
http://www.guildwarsguru.com/forum/s...ad.php?t=30394

07-09-2005
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Old Dec 07, 2006, 12:24 AM // 00:24   #18
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Quote:
Originally Posted by Thomas.knbk
Why not? that actually sounds pretty strong. If you can spike the guild lord in 1 sec (1920 HP), think of what it can do to anyone else on the field.
What JR said. It involves a build with almost no defense, 8 characters working towards spiking, a lot of grenths balance, no runners, no forms of melee or caster hate, etc etc.

Basically, everyone would run to the flagstand, start prepping for a spike, and get hit with a deep freeze and have half of them die, then the rest would die on the retreat. GG.

As I said, a shits and giggles build to run during lock, not a serious one.
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Old Dec 07, 2006, 10:35 AM // 10:35   #19
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The mechanism is clear, and similar as SB... when you are at 59 health...and get 61 damage you die...the heal follows afterwards... same with the lord, problem with him is that you have to kill him near instantly if you want to kill him, with avoiding his amulet healing.

(notice the difference in description with a skill as Divine intervention...there the word: instead is used.)

Quote:
Originally Posted by patrograd
Is this a recent change to GL behaviour? His amulet didnt used to heal degen and life stealing as they != damage.
Degen is maximum 20 DPS, (you have to apply -15 pips for this, since he has +5 himself), I guess if you apply an extra 30 DPS with it, the mechanism will trigger like normal...

Of course for the mathematician under us: every skill damage has infinite damage/sec but I doubt that is what the mechanism does
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Old Dec 07, 2006, 01:08 PM // 13:08   #20
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Degen isn't a particularly efficient method of killing a character with 2700~ health and 5 natural pips of regen.
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